the plot thickens with the metamovie

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Dev Blog

January 27, 2021

We’re excited to share this wonderful article on our project from Agnese Pietrobon and XRMUST. In it, Agnese and I talk about the important relationship between audiences and Alien Rescue. With this form of shared storytelling, where the audience is not just watching, but actually contributing and adding to the story, there are many wonderful opportunities and also many difficult challenges. Agnese and I explore ideas of agency, improvisation and unexpected moments, “letting go” of control, role playing, and much more.

Article Link

December 23, 2020

Happy Holidays everyone! It's been a rough year, putting things mildly, but thanks to friends and family and (insert your personal self-care routine here), we are starting to wind down 2020 with a quiet but hopefully relaxing holiday season.

Despite the chaos of these times, we have made great progress on Alien Rescue: we've constructed nearly 80% of our sets and avatars, we're deep into rehearsals, and we had a great test drive of 20 performances at the 77th Venice International Film Festival, where we learned a lot.

Now, we are nearing the end of pre-production and we hope to have Alien Rescue up and running weekly performances in Neos by March or April. In early 2021 we'll be reaching out to all of our Kickstarter Backers on the Ticket tier with voucher codes.

And finally, we are happy to share one last video update for 2020. We talk about what we learned from Venice, we show off our new 'fast map' system, new avatars, pocket dimension, weapons system, and much more! Click the link below to watch!

Be safe everyone, have a wonderful holiday, and here's to 2021!!!

June 11, 2020

This month marks the One Year Anniversary of our successful Kickstarter Campaign so THANK YOU again to all of our supporters! I promise all of you I am working hard every day to make something incredible.

In this update we welcome our composer, Moritz Sebastien, located in Germany, to the project. Moritz has a great deal of experience scoring both film and video games, and his musical sensibility lines up perfectly for the dark, moody, tense and thrilling score we need for Alien Rescue. So welcome aboard Moritz! We will share some of his work in a future update, so stay tuned. We are now beginning rehearsals, and of course, building out our sets. We have about twelve immersive and interactive environments to create, from the massive Blackhawk space ship to the computer labs, alien med bays, biomes, and other areas of the mysterious Kelosite Research Facility. Each set features giant spaces to explore, beautiful lighting, props that our audience can interact with, and even some easter eggs and surprises. And, of course, hiding in the corners are all number of terrifying alien creatures to keep you in high suspense. In this update, we share another Blackhawk update and also show off the ‘Cage Room’ where our VIP and Fireflies will encounter their first real alien encounter.

MAY 13, 2020

MetaMovie Minute: Magic Mushrooms in VR! Every time Nexulan (our lead designer and Neos team member) shows me some wild and trippy new thing that Neos can do, I go back to the script and write it into the storyline. So yes, Alien Rescue now features magic mushrooms!

APRIL 20, 2020

Creating avatars for Alien Rescue, featuring avatar designer Ultranique!

April 11, 2020

New team members, building out the planet Palnetter and the Kelosite Research Facility!

March 4, 2020

The MetaCrew hard at work building out the Kelosite lab, using NeosVR.

November 27, 2019

the metamovie project announces phase II: Alien Rescue